VALVE CORP.
Based in Bellevue, Washington, Valve has enjoyed a reputation as one of the most highly respected entertainment software and technology companies since valve's inception in 1996, with a decades-long track record in the industry for award-winning games, innovative digital distribution platforms, cutting-edge technologies, and top-tier talent.
Steam
Valve is the creator of Steam, the world’s largest online gaming platform. Steam turns any PC or Mac into a gaming powerhouse by providing instant access to a huge library of titles, and by automatically keeping a user’s games completely up to date. With an active user-base of over 25 million, Steam also connects gamers with each other, making it easy to find friends, keep track of each other’s gaming activity, and easily play games together. Since its inception as a service for updating Valve’s own game Counter-Strike, Steam has grown to become a service used world-wide, translated into 21 languages, and with content servers on every continent (save Antarctica, but we’re sure that’s just a matter of time).
Games
Half-Life, Valve's debut title, has won over 50 Game of the Year awards and was named "Best PC Game Ever" in the November 1999, October 2001, and April 2005 issues of PC Gamer, the world's best-selling PC games magazine.
Valve's ever-expanding portfolio of entertainment titles includes further entries in the Half-Life® universe, including Half-Life 2 and Half-Life 2 Episodes 1 and 2; the four-player cooperative action horror franchise Left 4 Dead®; the multi player combat franchise Team Fortress®; the award-winning Portal™; and #1 online action game Counter-Strike®. This portfolio of titles accounts for over 20 million retail units sold worldwide, and Valve games account for over 80% of the PC online action market.
Technologies
In addition to creating Steam and producing best selling entertainment titles, Valve is a developer of leading-edge technologies including the Source® game engine.
Source is widely recognized as the most flexible, comprehensive, and powerful game development environment available. Combining leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games on the market.
counter strike source
COUNTER STRIKE SOURCE is a PC Game developed by the VALVE CORPORATION. It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as exploding a bomb or rescuing hostages) or by annihilating all members of the opposing team.
Game play
Counter-Strike: Source inherits features from both Half-Life 2, through the look and feel carried through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the game play style of its predecessor. The basic game play of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most popular types of objectives are bombing and hostages. In competitive play, only maps with bombing objectives are used, since the AI of the hostages has not been improved over previous iterations, and is given to a number of problems. The weapon recoil has been changed since its predecessor, and is noticeably different from that known in Counter-Strike 1.6[1]. In addition, flash bang grenades have been visually altered to take advantage of the Source Engine, and are typically more powerful and efficient than in previous games.
Customization
Because of the large fan-base that Counter-Strike: Source has accumulated, there are a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins. However, under the rules of Valve Anti-Cheat (VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.
Maps
There are two types of maps available that come with the game, generally known by their prefix:
- de (demolition)
- cs (hostage rescue)
These map types are created by Counter Strike: Source communities and do not come with the game. Some popular maps characters are:
- rats (Shrunken perspective)
- hs (Hide and seek)
- as (Assassination)
- aim (Aim Map)
- gg (Gun Game)
- zm (Zombie Mod)
- surf (Surf Map)
- fy (Fight Yard/Fun Yard)
- awp (AWPs only)
- hns (Hide and Seek)
- dr (Deathrun)
- ze (ZombieEscape)
- cl (Climb)
- bh (BunnyHop)
- ba (Jail Break)
- hosties (Hosties mod)
Each type of map has its own goal. In de_ maps, it is the goal of the Terrorist team to successfully plant and set off the bomb, while the Counter-Terrorists seek to prevent the detonation of the bomb. In cs_ maps, there are a amount of hostages that the Counter-Terrorists must find and lead to the Hostage Rescue Zone. The Terrorists must then defeat the Counter-Terrorists to prevent hostage rescue. as_ maps, removed in Counter-Strike: Source, (although servers that use them still exist) featured one Counter-Terrorist who was a VIP (i.e. the target of the assassination), who had more armour than normal, but no weapons except the Counter-Terrorist starting pistol USP. The VIP must find their way to an escape zone, while the Terrorists try to kill the VIP. aim_ maps are those that are by and large all textured in development textures(generic grey, orange and measurement textures), with no objective. These maps are to enhance players speed in aiming, hence the prefix aim. Gungame gg_ is a server modification, where a user starts with a glock, at level 1, and works their way up until the last level (knife level) You Must get a kill with the gun your currently on that level with, or a knife kill on some variants of the mod (which steals a level from another player). Many variations of this arise. Reverse gungame is getting more and more popular, because you start off with the effective guns like the AWP, and the Para machine gun, and towards the end you get the glock, and grenade levels. zm_ Is another mod for some severs. The map starts off by both teams beginning in different areas. Most of the zombie mod maps that are main-stream now are ones like lila Panic, where there are several little rooms, with physical objects that can seal them off, And the zombies must pull the objects out, or find another ways in to infect the humans.
Counter-Strike: Source shipped with 9 maps of the cs_ and de_ types and have since freely published an additional 8 maps of the same types.[2] Maps are frequently made by players from the game, and the easy-to-access Valve Hammer Editor allows anybody to create their own. The number and types of custom maps (and custom map categories) for the game is forever rising.
Modifications
Like many different modern first-person shooter games, Counter-Strike: Source has been heavily "modded" by its developer community. Server-side gameplay customizations are typically implemented using Valve's Source SDK for Server Plugins, in the form of plug-ins. Server-side mods like SourceMod and EventScripts build on to the basic RCON commands as well as with the gameplay customizations.
The Quake Sound Pack is a favorite game sounds pack available with SourceMod. The sounds includes clips such as "First blood!" and "Holy shit!", and are all from Unreal Tournament 2003 (in spite of its name, "Quake" Sound Pack). The unique sounds from Quake are "Prepare to Fight!" and "Humiliation".
Unlike the normal game modes which are target based, Deathmatch (DM) games are exactly as the name indicates - the only destination for the players is to eliminate as many opposing players as possible, although defeated players "respawn" instantly, as opposed to at the start of a new round. Players of Deathmatch maps are given the choice of guns, and can exchange at any time.
Similarly to DM games, Gun Games (GG) are a adjustment to the normal gameplay format where each players goal is to advance through the levels of weapons by killing the opposite team. GG's can be played in a a DM style where instead of having to wait for the next round to commence to respawn, the player will restart playing instantly after death, adding to the pace of the game.
Skins/Models
The power to add new models and skins using the Valve SDK to Counter-Strike: Source allows for a large amount of customization. Skins (or textures) refers to the actual images applied to parts of the game — the player models, weapon models, and even maps themselves can be "reskinned" (or "retextured") by anybody. Models refers to the actual 3D-elements displayed on screen - VAC offers a server side variable to ensure only certain models and materials are used (enabled by the console command "sv_pure 1") intending to stop material based wallhacks etc. even so, not all servers use these limitations as they are optional.
Models can be changed either by the player by adding files to their cstrike folder, or by the server they are playing on using a server side plugin such as SourceMod. The difference is that if a player changes a model on their own machine, only that player will see the changes; However if the model is altered by a server-side plugin or tool, then the model that the player wearing is seen by everyone on that server at that time but the player can also edit those models also.
History
Counter-Strike: Source was initially published as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004 the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.
On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was vocal resistance from the community. Other updates, such as an enhanced radar system, have been generally accepted as a good enhancement.
Critical reception
Reception
Review scores
Publication Score
1UP.com A[12]
Aggregate scores
Aggregator Score
Game Rankings 88% (based on 21 reviews)
Metacritic 88% (based on 9 reviews)
Counter-Strike: Source has received by and large favorable reviews. On Metacritic, the game had an average score of 88 out of 100, based on 9 reviews, and a user rating of 9.2/10.While the game has been quite popular according to the Steam games statistics page, recently surpassing 1.6 in terms of number of players , it has not been widely reviewed, most probably because upon issue, it was packed with Half Life 2 at no extra charge.
JAvEX Crosshair HUD - VAC2 Proof
Lately I've seen a few posts asking about crosshairs and whatnot, so I just decided to release my custom crosshair hud. I got the idea to use the hud for a crosshair a while back when someone suggested to use the radar as a crosshair. Using the radar for a crosshair wasn't very good unless I reskinned it, but then the radar wouldn't be as easy to follow. So I thought why not just reposition my health icon and use it as a crosshair. I made the icons font size really small and it was still two big, so I changed the font a bit so I could have a DOT like the reddot hack for my crosshair.
Took a bit of work just testing and whatnot and all of a sudden I had a real nice crosshair. I put the health and the armor right beside it so I could easily see it all the time. Anyway its not hard to do, so if you don't like the way I've made it, go ahead and do it yourself!
Information
-There are two numbers beside the crosshair, the top number is your health, and the bottom number is your armor.
-Nothing is transparent anymore because I didn't want the crosshair to be transparent, and unfortunately there is one setting for everything.
-When your heath is low it will pulse orange and red.
-The timer is in the bottom left.
-ALL the icons are small because just like with transparency, there is only one setting, and I needed to make the dot nice and small.
-The HUD is green, so the crosshair(DOT) is also green.
_
SUMMARY: What is this hack?
Technically, this isn't a hack. It is just a custom HUD with a
green dot for the crosshair. The HEALTH is right beside it, and
the ARMOR is right below the HEALTH...
+++The best part about this is that the green DOT does NOT flash continuously like with the reddot hack, and it has no effect on FPS, if anything it gives you better FPS.
To install:
1. Copy the cstrike folder into your Counter Strike: Source folder.
2. Then copy the font file into your Windows font folder.
- BOTH steps above are NEEDED for the hack to work properly.
3. In your console type: crosshair 0 to get rid of the normal crosshair. Although I suggest leaving it at 1 at first to insure that it is centered.
How can I edit or change the hack?
Here is a tutorial for editing your HUD:
http://www.cdg.net/forums/viewtopic.php?t=16413
You will need to change the xpos and the ypos of the armor to fix it. Look at the tutorial above if you need help doing it.
HINT: To change the crosshair you have to edit the font.





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