Counter Strike Bind Help
The general format for binding keys is:
bind < key > +< command >
for examples :
1. bind F +jump
2. bind E +duck
Female Hostage In Counter Strike
The models in the package will change your old CS hostage models into new, beautiful, and sexy female models. It's also change the voice into female sound. There are 4 hostages dressed in 4 colors. This model package supports Counter Strike 1.6, Counter Strike 1.5, and Condition Zero.
These are the Korin, Bulma, Kasumi and Ayane models recompiled re-skinned for Counter Strike . All I have done is re-skin them. The model credits go to the guy who originally did it , N Kinta . Female hostage sounds come with them.
--:| DOWNLOAD |:--
Grenades
Grenades
High Explosive (HE)
These are excellent additions to any player's arsenal of weapons (one is maximum you can carry), if possible I try to buy one every round just for the initial damage factor. If you are about to go into the heat of battle, what better to weaken your opponent than a well timed High Explosive grenade. If you're lucky/skilled then he can be below 50 health before you even see him, meaning you're in with a great chance of winning any battle and you haven't even fired a bullet yet.
It can also be used in quite the reverse and you can keep any HE grens until you're pretty sure a guy is near death (perhaps after a long range fight with you?). While you both take cover to reload switch to your gren and lob it in his direction....if it lands anywhere near him it's your lucky day hehe. Another good thing about HEs is that they aren't limited to damaging one person (obviously), so lob one into a crowd of injured opponents and watch the kills rack up (beware if friendly fire is on).
Flashbang (FB)
Again, I try to buy at least one of these per round (2 is maximum), as theyre great when attacking or even when you're retreating. On the attack there's nothing better to throw one into a room/tunnel and burst through only to find an opponent who is facing the wall, spraying his gun and hasn't got a clue where you are.......talk about easy kill.
On the defensive, it's very effective to use one of these before you either reload or try and make a dash to a safer area (perhaps back amongst your team). When using these, however, do be aware of your team mates.....they'll get very unhappy very quickly if you keep blinding them. All in all it's best to keep FBs for when you may really need them, there are lots of people who waste them by throwing them at the first opportunity they get. Possibly even wait til you hear an enemy so you have an indication of where they are.
Smoke Grenade (SG)
The least used grenade of the 3 available, but still very handy in certain situations. One of the most common uses for these grens is obviously for covering purposes, especially against snipers. A sniper may be blocking a route you need to cross in order to penetrate a bomb spot/hostage room.....a quick smoke grenade in his view should buy the time needed to make the dash across his scope view.
Can also be good as a distraction, for example, you want to rush left but throw a smoke gren to the right to draw the enemy's attention allowing you to slip through and behind enemy lines.
Machine Guns
Machine Guns
PARA
One word that could describe this gun in my opinion is 'fun'. It's not a particularly good gun, although you may be lead to think so by the price ($5750). Generally you won't see many paras in game either, until it gets to a stage where teams have more money than they need and they're dominating. The next step in the cycle is to pull out the paras and have some fun.
It has a massive 100 round clip, which is more than enough for any situation, and is pretty good in the power area. It does fall down slightly on the rate of fire and reload times but that's to be expected. It's also pretty inaccurate when you go full auto, but it can work well if you're in very close quarters battle and want to empty a room. If you don't kill everyone in there then the room will still empty as you'll have scared them off with the noise of the thing. I'm not sure why the noise intimidates people, however, as people usually dont get very far with a para....unless they're really taking the p*ss and kicking your ass with any gun.
Sniper Rifles
Sniper Rifles
Scout
The poor man's sniper rifle, not really, but if you are low on cash this sniper rifle probably won't be out of your reach ($2750). One scout bullet
can do a lot of damage on an unsuspecting victim on the other side of a map, but it can just as easily kill them if you get a headshot.....if not, two body shots should do the same job. It has two zoom functions as secondary fire, just to make it that little bit easier.
If you're a sniping fan and can be very accurate, this is a great gun for the money you pay...it's accurate (obviously) but more importantly it's not that inaccurate when you're on the move. Obviously you can't run and jump around whilst shooting and expect to hit someone, but if you're crawling or even walking then you're in with a chance (very much unlike the AWM). The 10 bullets in each clip should suffice, providing you have the ability to stay well clear of any CQB.
AWP/Magnum
There are endless debates about this gun as so many people love it, yet so many people hate it and of course, lots couldnt care. It used to the case that one shot anywhere on the body would be a kill, until it was toned down so that a leg/arm shot wouldn't kill anymore. That's still an ok deal in my opinion though, under $5000 for a gun that will kill if you can hit your opponent's head or chest area.
If you like sniping you'll more than likely love the AWM, it's a great sniper rifle (again 2 zoom functions) and can be put to great effect with a Desert Eagle as your sidearm/backup. It has a slower rate of fire than the scout but from great distances you can afford to wait the little extra. Stay out of CQB as well, because when you're zoomed out you won't have a crosshair (disabled by CS team to discourage people pushing into small areas for easy kills).
G3/SG1
I'm not a fan of this gun at all, and I don't think most of the CS players are either as it's widely under used. Considering this gun has two zoom functions and costs a small fortune ($5000), you'd think it would have good accuracy.....wrong. It seems ok at times but too often you'll end up dead thinking 'wait a minute, I should've hit him 6 times at least!'.
Decent rate of fire for a sniper rifle and it's powerful enough but not worth buying really, judge for yourself. You'll rarely find a player who swears by it and can actually do very well with it, but maybe not even as often as that. T only.
SG550
Much like the G3, this gun is pretty rarely seen in CS. It basically functions like the G3 but is CT only, is cheaper and is also less powerful.
I'm not convinced with this type of gun, it's not ideal for sniping yet it's certainly no good close up and for the money you pay you won't get very much longevity in return, as you'll be dead soon enough if you hold onto this gun (some will disagree but most people don't like it). Definitely not the gun to go for if you have lots of money at your disposal, try an Aug or an AWP?
Assault Rifles
Assault Rifles
AK47
Here we have one of the most popular guns around, people either love it or hate it, but the great majority tend to react favourably when you bring up the topic of the AK. It is the least expensive rifle in the game at only $2500 definitely a bargain, especially when you consider that it's the most powerful assault rifle as well as having 30 bullets in the clip.
So why so cheap? well, I didn't mention the recoil yet....on full auto this gun is about as inaccurate as they come. Only upon mastering how to use this gun will you appreciate how good it is. In close quarters battle it is superb, it's powerful, good rate of fire and on full auto you can empty a small space very quickly. For me though range is where the AK47 excels, if you use burst firing. This gun can be used as a sniper rifle but without the scope, that's how good it is from distance. Two or three accurate shots from this gun across a mid to long range distance will hurt an opponent pretty badly, stop, let the crosshair recover, and fire two or three more and he'll be dead....often he'll be dead before you even get to fire the last few bullets. Learn to handle the recoil and you'll love this gun. T Only.
SG552 Commando
Much like the AK47, this gun is good in both CQB and long range scenarios, but it tends to be a lot more accurate when using burst fire obviously. It is less powerful than the AK but comes with a built in scope to assist you in long range fights. When you're zoomed in the rate of fire does drop noticably but accuracy is helped which is what you want from range.
A lot less effort is required to learn how to use this gun than the ak, again because of the recoil issues, overall a good gun....Terrorists should feel safe with this 30 round gun in their hands. It's more expensive than the AK47, but that doesn't necessarily mean it's a better gun, maybe it's just easier to handle. T Only.
Colt M4A1
The favourite gun of the CT masses, the colt is a great gun and is more often than not likely to be compared with the AK rather than the Commando. It's the cheapest of the two CT assault rifles and represents more value for money than it's CT counterpart, the Aug. It has a 30 round clip and is also pretty darn powerful.
The accuracy on the colt can be quite wayward on full spray, so you're best bet again is to stick with burst firing unless in CQB. The main difference between the Colt and the other assault rifles is the silencer it comes with. This can be a great tool when used effectively and before the enemy can work out where you're coming from they can be almost dead. The silencer may make the Colt slightly weaker, but it makes it all the more deadly. CT only.
Steyr Aug
This gun is very popular, like all assault rifles, and is the CT equivalent of the SG552 Commando. It is more expensive than the Colt, which is probably mainly down to it having an additional scope for you to use.
It's a pretty powerful gun with a good rate of fire, which again is slowed when you're zoomed in, although it does take a bit longer to reload than the Colt does, or the T's commando for that matter. Overall though, a great gun and worth the money if you can afford it as it's pretty accurate, and even better in bursts. An Aug on full auto will clear a small room pretty darn quickly. CT only.
















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